Tom Krcha's FlashRealtime

Hey amigo!
I am Tom Krcha, Gaming Evangelist at Adobe. These are my notes


Feathers: Stage3D & Starling-based UI controls

September 18th, 2012

Lightweight, fast, efficient, skinable.

Are you building Flash/AIR games or apps and looking for UI controls library? Well, Feathers UI by Josh Tynjala is a total must have.

Check it out at FeathersUI.com

List of Flash Gaming Engines

January 11th, 2010

Recently there has been a lot of buzz about creating Flash games, especially social ones. Flash makes you cash as proved by Zynga, Playfish, Playdom, WonderHill and others. Check their websites and portfolios to get a picture about Flash social gaming.
banner-libraries

I’ve put together this list of libraries and engines to help you start building Flash games or to explore new possibilities.

We’ve also launched the Flash Platform Game Technology Center, which is definitely a great resource for every developer.

These are the libraries I personally consider highly useful for game development. Some of them are just for games - others are great complements. I am not going to write a lot about each of as they are mostly doing the same kinds of things, such as collision detection, physics, tilemaps, optimized rendering, levels, sounds/volume, game states, scores, and more. Some of them even offer multiplayer support. It’s better (and more fun) to try some demo games and see them in action.
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