package { import flare.basic.Scene3D; import flare.materials.FlatColorMaterial; import flare.primitives.Cube; import flash.display.Sprite; [SWF(width="600",height="400")] public class Flare1 extends Sprite { public var scene:Scene3D; public var cube:Cube; public function Flare1() { scene = new Scene3D(this); scene.camera.setPosition( 0, 0, -50 ) // zoom out cube = new Cube(); cube.setMaterial(new FlatColorMaterial("red",0xFF0000)); scene.addChild(cube); } } }